Attack
SkillingTrains accurate style on any target, eats when it should and banks when it must.
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Trains accurate style on any target, eats when it should and banks when it must.
Aggressive style with the right gear, food handling and safe-retreat thresholds.
Defensive style with prayer upkeep and automatic restocking trips.
Rises alongside any combat training, with damage tracked across the session.
Chops and banks every tree tier, upgrades your axe as you level, never stalls on a full pack.
Every spot type through to sacred eels, with cook-and-drop or full banking runs.
Any rock from copper to runite, tracking depletion and respawns as it goes.
Range and fire cooking with automatic restocking and burn-rate awareness.
Line burning, bonfires and Wintertodt-grade log handling without babysitting.
Ammo-aware ranged training that stops cleanly rather than punching air.
Alching, enchanting and splashing with inventory-aware casting.
Altar offerings and bone burying with clean, uninterrupted bank cycles.
Smelting and anvil work at any bar tier, with the bank trips handled.
Leather, glass, gems and jewellery with full material runs.
Bows, bolts and darts end to end, restocking from the bank between batches.
Cleaning, unfinished potions and finished batches, start to finish.
Full herb and tree runs across every patch, on whatever schedule you set.
Every rooftop course, obstacle by obstacle, with mark-of-grace pickup on the way.
Stalls and pickpocketing with stun recovery and food management.
Takes the task, travels to it, clears it, and comes back for the next one.
Altar runs including the abyss, with pouches and essence handled throughout.
Traps, birdhouses and chinchompas with automatic re-laying and collection.
Butler-fed builds that keep the plank supply moving without you watching.
Full rotation handling with phase-correct prayer and gear swaps on every change.
Complete kill cycle including the acid phase and the zombified spawn.
Ghost phases and lava pools answered on time, every single kill.
Resource gathering, crafting and the Hunllef fight in one uninterrupted run.
Respiratory systems, stun timing and the tentacle phase, handled in order.
Sustained damage with core awareness and supply management throughout.
The full mining, refining and throwing cycle across every phase.
Every challenge tier, with the between-wave resets handled for you.
Both phases with the style switch handled exactly at the change.
A steady, low-attention kill loop with whirlpool handling.
All six brothers, the tunnels, and the chest — run after run after run.
All three kings with the right prayer and attack style for each.
Fast relocating kills with automatic re-finding after every dig.
A consistent mid-level kill loop with supply awareness built in.
Fletch, feed, heal and repair on the right priority, every single game.
Full cycle including cooking, tethering and the storm phases.
Mining, crafting and guardian upkeep balanced across the whole game.
The full bar cycle with the foreman fee and glove swaps in the right order.
Floor routes with obstacle timing and loot collection on the way through.
Vent stabilising and platform work sustained through the whole timer.
Mould selection, alloy pouring and the full sword cycle.
Vein mining, sack emptying and hopper upkeep on a continuous loop.
Room-by-room looting with trap avoidance and the urn cycle.
Plant, water, harvest and deposit across the full run.
Contract runs with the right planks and all the travel handled.
Long AFK sessions with absorption and overload upkeep.
Bailing, net repair and the full trip, every trip.
Ticket routes with pillar timing and the reward exchange.
Every garden tier with the guard-avoidance routes already solved.
The full maze route through to the chest, repeatably.
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